class CTestEffect : public CBaseEntity
{
public:
int32 m_ iLoop;
int32 m_ iBeam;
CHandle<CBeam> m_ pBeam[24];
GameTime_ t m_ flBeamTime[24];
GameTime_ t m_ flStartTime;
};class CTestEffect : public CBaseEntity
{
public:
int32 m_ iLoop;
int32 m_ iBeam;
CHandle<CBeam> m_ pBeam[24];
GameTime_ t m_ flBeamTime[24];
GameTime_ t m_ flStartTime;
};