class CTestEffect : public CBaseEntity
{
public:
int32 m_iLoop;
int32 m_iBeam;
CBeam* m_pBeam[24];
GameTime_t m_flBeamTime[24];
GameTime_t m_flStartTime;
};class CTestEffect : public CBaseEntity
{
public:
int32 m_iLoop;
int32 m_iBeam;
CBeam* m_pBeam[24];
GameTime_t m_flBeamTime[24];
GameTime_t m_flStartTime;
};