// MNetworkExcludeByName = m_iEffectIndex
// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iFriendlyEffectIndex
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iEnemyEffectIndex
class CTeamRelativeParticleSystem : public CParticleSystem
{
public:
    CUtlSymbolLarge m_iszFriendlyEffectName;
    CUtlSymbolLarge m_iszEnemyEffectName;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iFriendlyEffectIndex;
    // MNetworkEnable
    CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iEnemyEffectIndex;
};