// MNetworkExcludeByName = m_iEffectIndex
// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iFriendlyEffectIndex
// MNetworkVarNames = HParticleSystemDefinitionStrong m_iEnemyEffectIndex
class CTeamRelativeParticleSystem : public CParticleSystem
{
public:
CUtlSymbolLarge m_iszFriendlyEffectName;
CUtlSymbolLarge m_iszEnemyEffectName;
// MNetworkEnable
CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iFriendlyEffectIndex;
// MNetworkEnable
CStrongHandle<InfoForResourceTypeIParticleSystemDefinition> m_iEnemyEffectIndex;
};