class CTankTrainAI : public CPointEntity
{
public:
CHandle<CFuncTrackTrain> m_hTrain;
CHandle<CBaseEntity> m_hTargetEntity;
int32 m_soundPlaying;
private:
uint8 pad_0500[16];
public:
CUtlSymbolLarge m_startSoundName;
CUtlSymbolLarge m_engineSoundName;
CUtlSymbolLarge m_movementSoundName;
CUtlSymbolLarge m_targetEntityName;
};