class CTankTrainAI : public CPointEntity
{
public:
    CHandle<CFuncTrackTrain> m_hTrain;
    CHandle<CBaseEntity> m_hTargetEntity;
    int32 m_soundPlaying;
private:
    uint8 pad_0500[16];
public:
    CUtlSymbolLarge m_startSoundName;
    CUtlSymbolLarge m_engineSoundName;
    CUtlSymbolLarge m_movementSoundName;
    CUtlSymbolLarge m_targetEntityName;
};