class CTankTrainAI : public CPointEntity
{
public:
CHandle<CFuncTrackTrain> m_ hTrain;
CHandle<CBaseEntity> m_ hTargetEntity;
int32 m_ soundPlaying;
private:
uint8 pad_ 04B0[16];
public:
CUtlSymbolLarge m_ startSoundName;
CUtlSymbolLarge m_ engineSoundName;
CUtlSymbolLarge m_ movementSoundName;
CUtlSymbolLarge m_ targetEntityName;
};