class CSplineConstraint : public CPhysConstraint
{
uint8 pad_0560[80];
public:
Vector m_vAnchorOffsetRestore;
CHandle<CBaseEntity> m_hSplineEntity;
private:
uint8 pad_05C0[8];
public:
bool m_bEnableLateralConstraint;
bool m_bEnableVerticalConstraint;
bool m_bEnableAngularConstraint;
bool m_bEnableLimit;
bool m_bFireEventsOnPath;
float32 m_flLinearFrequency;
float32 m_flLinarDampingRatio;
float32 m_flJointFriction;
private:
uint8 pad_05DC[36];
public:
Vector m_vPreSolveAnchorPos;
};