class CSplineConstraint : public CPhysConstraint
{
    uint8 pad_0560[80];
public:
    Vector m_vAnchorOffsetRestore;
    CHandle<CBaseEntity> m_hSplineEntity;
private:
    uint8 pad_05C0[8];
public:
    bool m_bEnableLateralConstraint;
    bool m_bEnableVerticalConstraint;
    bool m_bEnableAngularConstraint;
    bool m_bEnableLimit;
    bool m_bFireEventsOnPath;
    float32 m_flLinearFrequency;
    float32 m_flLinarDampingRatio;
    float32 m_flJointFriction;
private:
    uint8 pad_05DC[36];
public:
    Vector m_vPreSolveAnchorPos;
};