// MNetworkVarNames = CUtlString m_strGraphName
// MNetworkVarNames = CUtlString m_strStateBlob
class CPulseGameBlackboard : public CBaseEntity
{
    uint8 pad_04A0[8];
public:
    // MNetworkEnable
    CUtlString m_strGraphName;
    // MNetworkEnable
    // MNetworkChangeCallback = OnBlackboardStateChanged
    CUtlString m_strStateBlob;
};