// MNetworkVarNames = CUtlString m_ strGraphName
// MNetworkVarNames = CUtlString m_ strStateBlob
class CPulseGameBlackboard : public CBaseEntity
{
uint8 pad_ 04A0[8];
public:
// MNetworkEnable
CUtlString m_ strGraphName;
// MNetworkEnable
// MNetworkChangeCallback = OnBlackboardStateChanged
CUtlString m_ strStateBlob;
};