class CPulseCell_ Outflow_ PlaySceneBase : public CPulseCell_ BaseYieldingInflow
{
public:
CPulse_ ResumePoint m_ OnFinished;
CPulse_ ResumePoint m_ OnCanceled;
CUtlVector<CPulse_ OutflowConnection> m_ Triggers;
};KV3 Class Defaults
{
_ class = "CPulseCell_ Outflow_ PlaySceneBase"
m_ nEditorNodeID = -1
m_ OnFinished =
{
m_ SourceOutflowName = ""
m_ nDestChunk = -1
m_ nInstruction = -1
}
m_ OnCanceled =
{
m_ SourceOutflowName = ""
m_ nDestChunk = -1
m_ nInstruction = -1
}
m_ Triggers = [ ]
}