class CPulseCell_Outflow_PlaySceneBase : public CPulseCell_BaseYieldingInflow
{
public:
    CPulse_ResumePoint m_OnFinished;
    CPulse_ResumePoint m_OnCanceled;
    CUtlVector<CPulse_OutflowConnection> m_Triggers;
};

KV3 Class Defaults

{
    _class = "CPulseCell_Outflow_PlaySceneBase"
    m_nEditorNodeID = -1
    m_OnFinished = 
    {
        m_SourceOutflowName = ""
        m_nDestChunk = -1
        m_nInstruction = -1
    }
    m_OnCanceled = 
    {
        m_SourceOutflowName = ""
        m_nDestChunk = -1
        m_nInstruction = -1
    }
    m_Triggers = [  ]
}