// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = GameTime_t m_tDieTime
class CProjectile_Stomp_Projectile : public CCitadelProjectile
{
public:
    Vector m_vLastStompPos;
    bool m_bFinished;
    // MNetworkEnable
    float32 m_flWidth;
    // MNetworkEnable
    GameTime_t m_tDieTime;
private:
    uint8 pad_0900[320];
};