// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = GameTime_t m_tDieTime
class CProjectile_Stomp_Projectile : public CCitadelProjectile
{
public:
Vector m_vLastStompPos;
bool m_bFinished;
// MNetworkEnable
float32 m_flWidth;
// MNetworkEnable
GameTime_t m_tDieTime;
private:
uint8 pad_0900[320];
};