class CProjectile_ Perched_ Predator : public CCitadelProjectile
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEntities;
private:
uint8 pad_ 0870[784];
};class CProjectile_ Perched_ Predator : public CCitadelProjectile
{
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecHitEntities;
private:
uint8 pad_ 0870[784];
};