class CProjectile_Perched_Predator : public CCitadelProjectile
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
private:
uint8 pad_0900[448];
};class CProjectile_Perched_Predator : public CCitadelProjectile
{
public:
CUtlVector<CHandle<CBaseEntity>> m_vecHitEntities;
private:
uint8 pad_0900[448];
};