// MNetworkVarNames = float m_ flWidth
// MNetworkVarNames = GameTime_ t m_ tDieTime
class CProjectile_ GraveStone_ Projectile : public CCitadelProjectile
{
public:
Vector m_ vLastStompPos;
bool m_ bFinished;
// MNetworkEnable
float32 m_ flWidth;
// MNetworkEnable
GameTime_ t m_ tDieTime;
private:
uint8 pad_ 0870[336];
};