class CProjectile_Airheart_Package : public CBaseAnimGraph
{
public:
    Vector m_vVelocity;
    float32 m_flFloorDist;
    bool m_bPunchedOnce;
    bool m_bOnGround;
    CCitadelBaseAbility* m_pAbility;
    float32 m_flStunDuration;
    float32 m_flStunRadius;
};