class CProjectile_ Airheart_ Package : public CBaseAnimGraph
{
public:
Vector m_ vVelocity;
float32 m_ flFloorDist;
bool m_ bPunchedOnce;
bool m_ bOnGround;
CCitadelBaseAbility* m_ pAbility;
float32 m_ flStunDuration;
float32 m_ flStunRadius;
};