class CProjectile_ Airheart_ FloatingBomb : public CCitadelProjectile
{
public:
Vector vVelocity;
GameTime_ t m_ tSpawnTime;
private:
uint8 pad_ 0868[560];
};class CProjectile_ Airheart_ FloatingBomb : public CCitadelProjectile
{
public:
Vector vVelocity;
GameTime_ t m_ tSpawnTime;
private:
uint8 pad_ 0868[560];
};