// MNetworkVarNames = char m_messageText
// MNetworkVarNames = char m_FontName
// MNetworkVarNames = char m_BackgroundMaterialName
// MNetworkVarNames = bool m_bEnabled
// MNetworkVarNames = bool m_bFullbright
// MNetworkVarNames = float m_flWorldUnitsPerPx
// MNetworkVarNames = float m_flFontSize
// MNetworkVarNames = float m_flDepthOffset
// MNetworkVarNames = bool m_bDrawBackground
// MNetworkVarNames = float m_flBackgroundBorderWidth
// MNetworkVarNames = float m_flBackgroundBorderHeight
// MNetworkVarNames = float m_flBackgroundWorldToUV
// MNetworkVarNames = Color m_Color
// MNetworkVarNames = PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal
// MNetworkVarNames = PointWorldTextJustifyVertical_t m_nJustifyVertical
// MNetworkVarNames = PointWorldTextReorientMode_t m_nReorientMode
class CPointWorldText : public CModelPointEntity
{
public:
// MNetworkEnable
char m_messageText[512];
// MNetworkEnable
char m_FontName[64];
// MNetworkEnable
char m_BackgroundMaterialName[64];
// MNetworkEnable
bool m_bEnabled;
// MNetworkEnable
bool m_bFullbright;
// MNetworkEnable
float32 m_flWorldUnitsPerPx;
// MNetworkEnable
float32 m_flFontSize;
// MNetworkEnable
float32 m_flDepthOffset;
// MNetworkEnable
bool m_bDrawBackground;
// MNetworkEnable
float32 m_flBackgroundBorderWidth;
// MNetworkEnable
float32 m_flBackgroundBorderHeight;
// MNetworkEnable
float32 m_flBackgroundWorldToUV;
// MNetworkEnable
Color m_Color;
// MNetworkEnable
PointWorldTextJustifyHorizontal_t m_nJustifyHorizontal;
// MNetworkEnable
PointWorldTextJustifyVertical_t m_nJustifyVertical;
// MNetworkEnable
PointWorldTextReorientMode_t m_nReorientMode;
};