// MNetworkVarNames = bool m_bDisabled
// MNetworkVarNames = bool m_bUpdateOnClient
// MNetworkVarNames = ValueRemapperInputType_t m_nInputType
// MNetworkVarNames = CHandle< CBaseEntity> m_hRemapLineStart
// MNetworkVarNames = CHandle< CBaseEntity> m_hRemapLineEnd
// MNetworkVarNames = float m_flMaximumChangePerSecond
// MNetworkVarNames = float m_flDisengageDistance
// MNetworkVarNames = float m_flEngageDistance
// MNetworkVarNames = bool m_bRequiresUseKey
// MNetworkVarNames = ValueRemapperOutputType_t m_nOutputType
// MNetworkVarNames = CHandle< CBaseEntity > m_hOutputEntities
// MNetworkVarNames = ValueRemapperHapticsType_t m_nHapticsType
// MNetworkVarNames = ValueRemapperMomentumType_t m_nMomentumType
// MNetworkVarNames = float m_flMomentumModifier
// MNetworkVarNames = float m_flSnapValue
// MNetworkVarNames = ValueRemapperRatchetType_t m_nRatchetType
// MNetworkVarNames = float m_flInputOffset
class CPointValueRemapper : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bDisabled;
// MNetworkEnable
bool m_bUpdateOnClient;
// MNetworkEnable
ValueRemapperInputType_t m_nInputType;
CUtlSymbolLarge m_iszRemapLineStartName;
CUtlSymbolLarge m_iszRemapLineEndName;
// MNetworkEnable
CHandle<CBaseEntity> m_hRemapLineStart;
// MNetworkEnable
CHandle<CBaseEntity> m_hRemapLineEnd;
// MNetworkEnable
float32 m_flMaximumChangePerSecond;
// MNetworkEnable
float32 m_flDisengageDistance;
// MNetworkEnable
float32 m_flEngageDistance;
// MNetworkEnable
bool m_bRequiresUseKey;
// MNetworkEnable
ValueRemapperOutputType_t m_nOutputType;
CUtlSymbolLarge m_iszOutputEntityName;
CUtlSymbolLarge m_iszOutputEntity2Name;
CUtlSymbolLarge m_iszOutputEntity3Name;
CUtlSymbolLarge m_iszOutputEntity4Name;
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CBaseEntity>> m_hOutputEntities;
// MNetworkEnable
ValueRemapperHapticsType_t m_nHapticsType;
// MNetworkEnable
ValueRemapperMomentumType_t m_nMomentumType;
// MNetworkEnable
float32 m_flMomentumModifier;
// MNetworkEnable
float32 m_flSnapValue;
float32 m_flCurrentMomentum;
// MNetworkEnable
ValueRemapperRatchetType_t m_nRatchetType;
float32 m_flRatchetOffset;
// MNetworkEnable
float32 m_flInputOffset;
bool m_bEngaged;
bool m_bFirstUpdate;
float32 m_flPreviousValue;
GameTime_t m_flPreviousUpdateTickTime;
Vector m_vecPreviousTestPoint;
CHandle<CBasePlayerPawn> m_hUsingPlayer;
float32 m_flCustomOutputValue;
CUtlSymbolLarge m_iszSoundEngage;
CUtlSymbolLarge m_iszSoundDisengage;
CUtlSymbolLarge m_iszSoundReachedValueZero;
CUtlSymbolLarge m_iszSoundReachedValueOne;
CUtlSymbolLarge m_iszSoundMovingLoop;
private:
uint8 pad_05C8[24];
public:
CEntityOutputTemplate<float32> m_Position;
CEntityOutputTemplate<float32> m_PositionDelta;
CEntityIOOutput m_OnReachedValueZero;
CEntityIOOutput m_OnReachedValueOne;
CEntityIOOutput m_OnReachedValueCustom;
CEntityIOOutput m_OnEngage;
CEntityIOOutput m_OnDisengage;
};