class CPointPush : public CPointEntity
{
public:
    bool m_bEnabled;
    float32 m_flMagnitude;
    float32 m_flRadius;
    float32 m_flInnerRadius;
    float32 m_flConeOfInfluence;
    CUtlSymbolLarge m_iszFilterName;
    CHandle<CBaseFilter> m_hFilter;
};