class CPointProximitySensor : public CPointEntity
{
public:
bool m_ bDisabled;
CHandle<CBaseEntity> m_ hTargetEntity;
CEntityOutputTemplate<float32> m_ Distance;
};class CPointProximitySensor : public CPointEntity
{
public:
bool m_ bDisabled;
CHandle<CBaseEntity> m_ hTargetEntity;
CEntityOutputTemplate<float32> m_ Distance;
};