class CPointProximitySensor : public CPointEntity
{
public:
bool m_bDisabled;
CHandle<CBaseEntity> m_hTargetEntity;
CEntityOutputTemplate<float32> m_Distance;
};class CPointProximitySensor : public CPointEntity
{
public:
bool m_bDisabled;
CHandle<CBaseEntity> m_hTargetEntity;
CEntityOutputTemplate<float32> m_Distance;
};