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CPointOrient

CPointOrient

Nov 23, 2025

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  • schemas/class
// MEntityAllowsPortraitWorldSpawn
class CPointOrient : public CBaseEntity
{
public:
    CUtlSymbolLarge m_iszSpawnTargetName;
    CHandle<CBaseEntity> m_hTarget;
    bool m_bActive;
    PointOrientGoalDirectionType_t m_nGoalDirection;
    PointOrientConstraint_t m_nConstraint;
    float32 m_flMaxTurnRate;
    GameTime_t m_flLastGameTime;
};

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