class CPointHurt : public CPointEntity
{
public:
int32 m_ nDamage;
DamageTypes_ t m_ bitsDamageType;
float32 m_ flRadius;
float32 m_ flDelay;
CUtlSymbolLarge m_ strTarget;
CHandle<CBaseEntity> m_ pActivator;
};class CPointHurt : public CPointEntity
{
public:
int32 m_ nDamage;
DamageTypes_ t m_ bitsDamageType;
float32 m_ flRadius;
float32 m_ flDelay;
CUtlSymbolLarge m_ strTarget;
CHandle<CBaseEntity> m_ pActivator;
};