class CPointHurt : public CPointEntity
{
public:
int32 m_nDamage;
DamageTypes_t m_bitsDamageType;
float32 m_flRadius;
float32 m_flDelay;
CUtlSymbolLarge m_strTarget;
CHandle<CBaseEntity> m_pActivator;
};class CPointHurt : public CPointEntity
{
public:
int32 m_nDamage;
DamageTypes_t m_bitsDamageType;
float32 m_flRadius;
float32 m_flDelay;
CUtlSymbolLarge m_strTarget;
CHandle<CBaseEntity> m_pActivator;
};