// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = bool m_bIgnoreInput
// MNetworkVarNames = bool m_bLit
// MNetworkVarNames = bool m_bFollowPlayerAcrossTeleport
// MNetworkVarNames = float m_flWidth
// MNetworkVarNames = float m_flHeight
// MNetworkVarNames = float m_flDPI
// MNetworkVarNames = float m_flInteractDistance
// MNetworkVarNames = float m_flDepthOffset
// MNetworkVarNames = uint32 m_unOwnerContext
// MNetworkVarNames = uint32 m_unHorizontalAlign
// MNetworkVarNames = uint32 m_unVerticalAlign
// MNetworkVarNames = uint32 m_unOrientation
// MNetworkVarNames = bool m_bAllowInteractionFromAllSceneWorlds
// MNetworkVarNames = string_t m_vecCSSClasses
// MNetworkVarNames = bool m_bOpaque
// MNetworkVarNames = bool m_bNoDepth
// MNetworkVarNames = bool m_bVisibleWhenParentNoDraw
// MNetworkVarNames = bool m_bRenderBackface
// MNetworkVarNames = bool m_bUseOffScreenIndicator
// MNetworkVarNames = bool m_bExcludeFromSaveGames
// MNetworkVarNames = bool m_bGrabbable
// MNetworkVarNames = bool m_bOnlyRenderToTexture
// MNetworkVarNames = bool m_bDisableMipGen
// MNetworkVarNames = int32 m_nExplicitImageLayout
class CPointClientUIWorldPanel : public CBaseClientUIEntity
{
public:
    // MNetworkEnable
    bool m_bIgnoreInput;
    // MNetworkEnable
    bool m_bLit;
    // MNetworkEnable
    bool m_bFollowPlayerAcrossTeleport;
    // MNetworkEnable
    float32 m_flWidth;
    // MNetworkEnable
    float32 m_flHeight;
    // MNetworkEnable
    float32 m_flDPI;
    // MNetworkEnable
    float32 m_flInteractDistance;
    // MNetworkEnable
    float32 m_flDepthOffset;
    // MNetworkEnable
    uint32 m_unOwnerContext;
    // MNetworkEnable
    uint32 m_unHorizontalAlign;
    // MNetworkEnable
    uint32 m_unVerticalAlign;
    // MNetworkEnable
    uint32 m_unOrientation;
    // MNetworkEnable
    bool m_bAllowInteractionFromAllSceneWorlds;
    // MNetworkEnable
    CNetworkUtlVectorBase<CUtlSymbolLarge> m_vecCSSClasses;
    // MNetworkEnable
    bool m_bOpaque;
    // MNetworkEnable
    bool m_bNoDepth;
    // MNetworkEnable
    bool m_bVisibleWhenParentNoDraw;
    // MNetworkEnable
    bool m_bRenderBackface;
    // MNetworkEnable
    bool m_bUseOffScreenIndicator;
    // MNetworkEnable
    bool m_bExcludeFromSaveGames;
    // MNetworkEnable
    bool m_bGrabbable;
    // MNetworkEnable
    bool m_bOnlyRenderToTexture;
    // MNetworkEnable
    bool m_bDisableMipGen;
    // MNetworkEnable
    int32 m_nExplicitImageLayout;
};