class CPointAngularVelocitySensor : public CPointEntity
{
public:
    CHandle<CBaseEntity> m_hTargetEntity;
    float32 m_flThreshold;
    int32 m_nLastCompareResult;
    int32 m_nLastFireResult;
    GameTime_t m_flFireTime;
    float32 m_flFireInterval;
    float32 m_flLastAngVelocity;
    QAngle m_lastOrientation;
    Vector m_vecAxis;
    bool m_bUseHelper;
    CEntityOutputTemplate<float32> m_AngularVelocity;
    CEntityIOOutput m_OnLessThan;
    CEntityIOOutput m_OnLessThanOrEqualTo;
    CEntityIOOutput m_OnGreaterThan;
    CEntityIOOutput m_OnGreaterThanOrEqualTo;
    CEntityIOOutput m_OnEqualTo;
};