class CPointAngularVelocitySensor : public CPointEntity
{
public:
CHandle<CBaseEntity> m_hTargetEntity;
float32 m_flThreshold;
int32 m_nLastCompareResult;
int32 m_nLastFireResult;
GameTime_t m_flFireTime;
float32 m_flFireInterval;
float32 m_flLastAngVelocity;
QAngle m_lastOrientation;
Vector m_vecAxis;
bool m_bUseHelper;
CEntityOutputTemplate<float32> m_AngularVelocity;
CEntityIOOutput m_OnLessThan;
CEntityIOOutput m_OnLessThanOrEqualTo;
CEntityIOOutput m_OnGreaterThan;
CEntityIOOutput m_OnGreaterThanOrEqualTo;
CEntityIOOutput m_OnEqualTo;
};