class CPointAngleSensor : public CPointEntity
{
public:
bool m_ bDisabled;
CUtlSymbolLarge m_ nLookAtName;
CHandle<CBaseEntity> m_ hTargetEntity;
CHandle<CBaseEntity> m_ hLookAtEntity;
float32 m_ flDuration;
float32 m_ flDotTolerance;
GameTime_ t m_ flFacingTime;
bool m_ bFired;
CEntityIOOutput m_ OnFacingLookat;
CEntityIOOutput m_ OnNotFacingLookat;
CEntityOutputTemplate<Vector> m_ TargetDir;
CEntityOutputTemplate<float32> m_ FacingPercentage;
};