class CPointAngleSensor : public CPointEntity
{
public:
    bool m_bDisabled;
    CUtlSymbolLarge m_nLookAtName;
    CHandle<CBaseEntity> m_hTargetEntity;
    CHandle<CBaseEntity> m_hLookAtEntity;
    float32 m_flDuration;
    float32 m_flDotTolerance;
    GameTime_t m_flFacingTime;
    bool m_bFired;
    CEntityIOOutput m_OnFacingLookat;
    CEntityIOOutput m_OnNotFacingLookat;
    CEntityOutputTemplate<Vector> m_TargetDir;
    CEntityOutputTemplate<float32> m_FacingPercentage;
};