class CPointAngleSensor : public CPointEntity
{
public:
bool m_bDisabled;
CUtlSymbolLarge m_nLookAtName;
CHandle<CBaseEntity> m_hTargetEntity;
CHandle<CBaseEntity> m_hLookAtEntity;
float32 m_flDuration;
float32 m_flDotTolerance;
GameTime_t m_flFacingTime;
bool m_bFired;
CEntityIOOutput m_OnFacingLookat;
CEntityIOOutput m_OnNotFacingLookat;
CEntityOutputTemplate<Vector> m_TargetDir;
CEntityOutputTemplate<float32> m_FacingPercentage;
};