class CPhysicsSpring : public CBaseEntity
{
uint8 pad_04F0[8];
public:
float32 m_flFrequency;
float32 m_flDampingRatio;
float32 m_flRestLength;
CUtlSymbolLarge m_nameAttachStart;
CUtlSymbolLarge m_nameAttachEnd;
Vector m_start;
Vector m_end;
uint32 m_teleportTick;
};