class CPhysicsSpring : public CBaseEntity
{
public:
// MPhysPtr = !!UNKNOWN!!
IPhysicsJoint* m_ pSpringJoint;
float32 m_ flFrequency;
float32 m_ flDampingRatio;
float32 m_ flRestLength;
CUtlSymbolLarge m_ nameAttachStart;
CUtlSymbolLarge m_ nameAttachEnd;
VectorWS m_ start;
VectorWS m_ end;
// MNotSaved = !!UNKNOWN!!
uint32 m_ teleportTick;
};