class CPhysicsSpring : public CBaseEntity
{
    uint8 pad_04F0[8];
public:
    float32 m_flFrequency;
    float32 m_flDampingRatio;
    float32 m_flRestLength;
    CUtlSymbolLarge m_nameAttachStart;
    CUtlSymbolLarge m_nameAttachEnd;
    Vector m_start;
    Vector m_end;
    uint32 m_teleportTick;
};