class CPhysicsEntitySolver : public CLogicalEntity
{
uint8 pad_04F0[24];
public:
CHandle<CBaseEntity> m_hMovingEntity;
CHandle<CBaseEntity> m_hPhysicsBlocker;
float32 m_separationDuration;
GameTime_t m_cancelTime;
};class CPhysicsEntitySolver : public CLogicalEntity
{
uint8 pad_04F0[24];
public:
CHandle<CBaseEntity> m_hMovingEntity;
CHandle<CBaseEntity> m_hPhysicsBlocker;
float32 m_separationDuration;
GameTime_t m_cancelTime;
};