class CPhysicsEntitySolver : public CLogicalEntity
{
uint8 pad_ 04A0[24];
public:
CHandle<CBaseEntity> m_ hMovingEntity;
CHandle<CBaseEntity> m_ hPhysicsBlocker;
float32 m_ separationDuration;
GameTime_ t m_ cancelTime;
};class CPhysicsEntitySolver : public CLogicalEntity
{
uint8 pad_ 04A0[24];
public:
CHandle<CBaseEntity> m_ hMovingEntity;
CHandle<CBaseEntity> m_ hPhysicsBlocker;
float32 m_ separationDuration;
GameTime_ t m_ cancelTime;
};