// MModelGameData
class CPhysicsBodyGameMarkupData
{
public:
    // MPropertyDescription = Physics Body Data By Bone Name
    CUtlOrderedMap<CUtlString, CPhysicsBodyGameMarkup> m_PhysicsBodyMarkupByBoneName;
};

KV3 Class Defaults

{
    m_PhysicsBodyMarkupByBoneName = 
    {
    }
}