// MModelGameData
class CPhysicsBodyGameMarkupData
{
public:
// MPropertyDescription = Physics Body Data By Bone Name
CUtlOrderedMap<CUtlString, CPhysicsBodyGameMarkup> m_ PhysicsBodyMarkupByBoneName;
};KV3 Class Defaults
{
m_ PhysicsBodyMarkupByBoneName =
{
}
}