class CPhysicsBodyGameMarkup
{
public:
    // MPropertyDescription = The name for the body (bone) that we're targeting.
    CUtlString m_TargetBody;
    // MPropertyDescription = An identifier for this physics body.
    CGlobalSymbol m_Tag;
};

KV3 Class Defaults

{
    m_TargetBody = ""
    m_Tag = ""
}