class CPhysMotor : public CLogicalEntity
{
public:
CUtlSymbolLarge m_nameAttach;
CUtlSymbolLarge m_nameAnchor;
CHandle<CBaseEntity> m_hAttachedObject;
CHandle<CBaseEntity> m_hAnchorObject;
float32 m_spinUp;
float32 m_spinDown;
float32 m_flMotorFriction;
float32 m_additionalAcceleration;
float32 m_angularAcceleration;
float32 m_flTorqueScale;
float32 m_flTargetSpeed;
float32 m_flSpeedWhenSpinUpOrSpinDownStarted;
private:
uint8 pad_0528[16];
public:
CMotorController m_motor;
};