class CPhysMagnet : public CBaseAnimGraph
{
public:
    CEntityIOOutput m_OnMagnetAttach;
    CEntityIOOutput m_OnMagnetDetach;
    float32 m_massScale;
    float32 m_forceLimit;
    float32 m_torqueLimit;
    CUtlVector<magnetted_objects_t> m_MagnettedEntities;
    bool m_bActive;
    bool m_bHasHitSomething;
    float32 m_flTotalMass;
    float32 m_flRadius;
    GameTime_t m_flNextSuckTime;
    int32 m_iMaxObjectsAttached;
};