class CPhysMagnet : public CBaseAnimGraph
{
public:
CEntityIOOutput m_OnMagnetAttach;
CEntityIOOutput m_OnMagnetDetach;
float32 m_massScale;
float32 m_forceLimit;
float32 m_torqueLimit;
CUtlVector<magnetted_objects_t> m_MagnettedEntities;
bool m_bActive;
bool m_bHasHitSomething;
float32 m_flTotalMass;
float32 m_flRadius;
GameTime_t m_flNextSuckTime;
int32 m_iMaxObjectsAttached;
};