class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2];
Vector m_vecAttach;
float32 m_addLength;
float32 m_minLength;
float32 m_totalLength;
bool m_bEnableCollision;
};class CPhysLength : public CPhysConstraint
{
public:
Vector m_offset[2];
Vector m_vecAttach;
float32 m_addLength;
float32 m_minLength;
float32 m_totalLength;
bool m_bEnableCollision;
};