class CPhysImpact : public CPointEntity
{
public:
float32 m_ damage;
float32 m_ distance;
CUtlSymbolLarge m_ directionEntityName;
};class CPhysImpact : public CPointEntity
{
public:
float32 m_ damage;
float32 m_ distance;
CUtlSymbolLarge m_ directionEntityName;
};