class CPhysImpact : public CPointEntity
{
public:
float32 m_damage;
float32 m_distance;
CUtlSymbolLarge m_directionEntityName;
};class CPhysImpact : public CPointEntity
{
public:
float32 m_damage;
float32 m_distance;
CUtlSymbolLarge m_directionEntityName;
};