class CPhysFixed : public CPhysConstraint
{
public:
float32 m_flLinearFrequency;
float32 m_flLinearDampingRatio;
float32 m_flAngularFrequency;
float32 m_flAngularDampingRatio;
bool m_bEnableLinearConstraint;
bool m_bEnableAngularConstraint;
CUtlSymbolLarge m_sBoneName1;
CUtlSymbolLarge m_sBoneName2;
};