class CPhysFixed : public CPhysConstraint
{
public:
    float32 m_flLinearFrequency;
    float32 m_flLinearDampingRatio;
    float32 m_flAngularFrequency;
    float32 m_flAngularDampingRatio;
    bool m_bEnableLinearConstraint;
    bool m_bEnableAngularConstraint;
    CUtlSymbolLarge m_sBoneName1;
    CUtlSymbolLarge m_sBoneName2;
};