class CPhysFixed : public CPhysConstraint
{
public:
float32 m_ flLinearFrequency;
float32 m_ flLinearDampingRatio;
float32 m_ flAngularFrequency;
float32 m_ flAngularDampingRatio;
bool m_ bEnableLinearConstraint;
bool m_ bEnableAngularConstraint;
CUtlSymbolLarge m_ sBoneName1;
CUtlSymbolLarge m_ sBoneName2;
};