class CPhysExplosion : public CPointEntity
{
public:
bool m_bExplodeOnSpawn;
float32 m_flMagnitude;
float32 m_flDamage;
float32 m_radius;
CUtlSymbolLarge m_targetEntityName;
float32 m_flInnerRadius;
float32 m_flPushScale;
bool m_bConvertToDebrisWhenPossible;
bool m_bAffectInvulnerableEnts;
CEntityIOOutput m_OnPushedPlayer;
};