class CPhysExplosion : public CPointEntity
{
public:
bool m_ bExplodeOnSpawn;
float32 m_ flMagnitude;
float32 m_ flDamage;
float32 m_ radius;
CUtlSymbolLarge m_ targetEntityName;
float32 m_ flInnerRadius;
float32 m_ flPushScale;
bool m_ bConvertToDebrisWhenPossible;
bool m_ bAffectInvulnerableEnts;
CEntityIOOutput m_ OnPushedPlayer;
};