class CPhysExplosion : public CPointEntity
{
public:
    bool m_bExplodeOnSpawn;
    float32 m_flMagnitude;
    float32 m_flDamage;
    float32 m_radius;
    CUtlSymbolLarge m_targetEntityName;
    float32 m_flInnerRadius;
    float32 m_flPushScale;
    bool m_bConvertToDebrisWhenPossible;
    bool m_bAffectInvulnerableEnts;
    CEntityIOOutput m_OnPushedPlayer;
};