class CPhysBallSocket : public CPhysConstraint
{
public:
float32 m_ flJointFriction;
bool m_ bEnableSwingLimit;
float32 m_ flSwingLimit;
bool m_ bEnableTwistLimit;
float32 m_ flMinTwistAngle;
float32 m_ flMaxTwistAngle;
};class CPhysBallSocket : public CPhysConstraint
{
public:
float32 m_ flJointFriction;
bool m_ bEnableSwingLimit;
float32 m_ flSwingLimit;
bool m_ bEnableTwistLimit;
float32 m_ flMinTwistAngle;
float32 m_ flMaxTwistAngle;
};