class CPhysBallSocket : public CPhysConstraint
{
public:
float32 m_flJointFriction;
bool m_bEnableSwingLimit;
float32 m_flSwingLimit;
bool m_bEnableTwistLimit;
float32 m_flMinTwistAngle;
float32 m_flMaxTwistAngle;
};class CPhysBallSocket : public CPhysConstraint
{
public:
float32 m_flJointFriction;
bool m_bEnableSwingLimit;
float32 m_flSwingLimit;
bool m_bEnableTwistLimit;
float32 m_flMinTwistAngle;
float32 m_flMaxTwistAngle;
};