class CPhysBallSocket : public CPhysConstraint
{
public:
    float32 m_flJointFriction;
    bool m_bEnableSwingLimit;
    float32 m_flSwingLimit;
    bool m_bEnableTwistLimit;
    float32 m_flMinTwistAngle;
    float32 m_flMaxTwistAngle;
};