class CNavLinkMotor_Legacy_Transition
{
    void* __vftable;
public:
    AIMotorTransitionState_t m_nTransitionState;
    VectorWS m_vNavLinkStartPos;
    GameTime_t m_flNavLinkFaceStartTime;
    bool m_bTransitionAnimgraphHasTicked;
    bool m_bIsTurning;
    bool m_bIsFromMovement;
    CGlobalSymbol m_strMovementName;
    CHandle<CAI_BaseNPC> m_hNPC;
};