class CNavLinkMotor_ Legacy_ Transition
{
void* _ _ vftable;
public:
AIMotorTransitionState_ t m_ nTransitionState;
VectorWS m_ vNavLinkStartPos;
GameTime_ t m_ flNavLinkFaceStartTime;
bool m_ bTransitionAnimgraphHasTicked;
bool m_ bIsTurning;
bool m_ bIsFromMovement;
CGlobalSymbol m_ strMovementName;
CHandle<CAI_ BaseNPC> m_ hNPC;
};