// MNetworkVarNames = bool m_ bShieldActive
// MNetworkVarNames = bool m_ bPlayingIdle
class CNPC_ TrooperNeutral : public CAI_ CitadelNPC
{
uint8 pad_ 1A40[91];
public:
// MNetworkEnable
bool m_ bShieldActive;
// MNetworkEnable
bool m_ bPlayingIdle;
private:
uint8 pad_ 1A9D[32];
};