// MNetworkVarNames = GameTime_t m_tSpawnTime
// MNetworkVarNames = VectorWS m_vecCastLocation
// MNetworkVarNames = bool m_bDontMove
// MNetworkVarNames = float m_flAttackRange
// MNetworkVarNames = float m_flSpawnDuration
class CNPC_NecroSkele : public CAI_CitadelNPC
{
uint8 pad_1A40[36];
public:
// MNetworkEnable
GameTime_t m_tSpawnTime;
// MNetworkEnable
VectorWS m_vecCastLocation;
// MNetworkEnable
bool m_bDontMove;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flAttackRange;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flSpawnDuration;
};