// MNetworkVarNames = GameTime_t m_tSpawnTime
// MNetworkVarNames = VectorWS m_vecCastLocation
// MNetworkVarNames = bool m_bDontMove
// MNetworkVarNames = float m_flAttackRange
// MNetworkVarNames = float m_flSpawnDuration
class CNPC_NecroSkele : public CAI_CitadelNPC
{
    uint8 pad_1A40[36];
public:
    // MNetworkEnable
    GameTime_t m_tSpawnTime;
    // MNetworkEnable
    VectorWS m_vecCastLocation;
    // MNetworkEnable
    bool m_bDontMove;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAttackRange;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flSpawnDuration;
};