// MNetworkVarNames = float m_ flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_ hOwnerPawn
class CNPC_ NanoRollermine : public CAI_ CitadelNPC
{
uint8 pad_ 1A40[56];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ flForwardSpeed;
private:
uint8 pad_ 1A7C[68];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_ hOwnerPawn;
};