// MNetworkVarNames = float m_flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_hOwnerPawn
class CNPC_NanoRollermine : public CAI_CitadelNPC
{
uint8 pad_1A08[56];
public:
// MNetworkEnable
float32 m_flForwardSpeed;
private:
uint8 pad_1A44[68];
public:
// MNetworkEnable
CHandle<CBaseEntity> m_hOwnerPawn;
};