// MNetworkVarNames = float m_flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_hOwnerPawn
class CNPC_NanoRollermine : public CAI_CitadelNPC
{
    uint8 pad_1A40[56];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flForwardSpeed;
private:
    uint8 pad_1A7C[68];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    CHandle<CBaseEntity> m_hOwnerPawn;
};