// MNetworkVarNames = float m_flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_hOwnerPawn
class CNPC_NanoRollermine : public CAI_CitadelNPC
{
    uint8 pad_1A08[56];
public:
    // MNetworkEnable
    float32 m_flForwardSpeed;
private:
    uint8 pad_1A44[68];
public:
    // MNetworkEnable
    CHandle<CBaseEntity> m_hOwnerPawn;
};