class CNPC_MortarSentry : public CAI_CitadelNPC
{
uint8 pad_1A08[12];
public:
float32 m_flAttackCone;
float32 m_flLastAlertSound;
float32 m_flTrackingSpeed;
Vector m_vTargetPosition;
float32 m_flSearchRadius;
private:
uint8 pad_1A30[48];
};