class CNPC_ MortarSentry : public CAI_ CitadelNPC
{
uint8 pad_ 1A40[12];
public:
float32 m_ flAttackCone;
// MNotSaved = !!UNKNOWN!!
float32 m_ flLastAlertSound;
float32 m_ flTrackingSpeed;
VectorWS m_ vTargetPosition;
float32 m_ flSearchRadius;
float32 m_ flLifeTime;
private:
uint8 pad_ 1A6C[48];
};