class CNPC_MortarSentry : public CAI_CitadelNPC
{
    uint8 pad_1A40[12];
public:
    float32 m_flAttackCone;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flLastAlertSound;
    float32 m_flTrackingSpeed;
    VectorWS m_vTargetPosition;
    float32 m_flSearchRadius;
    float32 m_flLifeTime;
private:
    uint8 pad_1A6C[48];
};