class CNPC_MortarSentry : public CAI_CitadelNPC
{
    uint8 pad_1A08[12];
public:
    float32 m_flAttackCone;
    float32 m_flLastAlertSound;
    float32 m_flTrackingSpeed;
    Vector m_vTargetPosition;
    float32 m_flSearchRadius;
private:
    uint8 pad_1A30[48];
};