// MNetworkVarNames = int m_iLane
// MNetworkVarNames = Vector m_vecElectricBeamTargetEnd
// MNetworkVarNames = ETier3State_t m_eAliveState
// MNetworkVarNames = ETier3Phase_t m_ePhase
// MNetworkVarNames = Vector m_vShrineAttackTargetPos
class CNPC_Boss_Tier3 : public CAI_CitadelNPC
{
uint8 pad_1A40[4];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
int32 m_iLane;
private:
uint8 pad_1A48[52];
public:
// MNetworkEnable
Vector m_vecElectricBeamTargetEnd;
private:
uint8 pad_1A88[16];
public:
CEntityIOOutput m_eventOnBossKilled;
CEntityIOOutput m_eventOnPhase1End;
CUtlSymbolLarge m_backdoorProtectionTrigger;
private:
uint8 pad_1AD0[4];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
ETier3State_t m_eAliveState;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
ETier3Phase_t m_ePhase;
private:
uint8 pad_1ADC[44];
public:
// MNetworkEnable
Vector m_vShrineAttackTargetPos;
private:
uint8 pad_1B14[32];
};