// MNetworkVarNames = int m_iLane
// MNetworkVarNames = QAngle m_angTargeting1
// MNetworkVarNames = QAngle m_angTargeting2
// MNetworkVarNames = int m_nElectricBeamCasts
// MNetworkVarNames = ETier3State_t m_eAliveState
// MNetworkVarNames = ETier3Phase_t m_ePhase
class CNPC_Boss_Tier3 : public CAI_CitadelNPC
{
public:
    // MNetworkEnable
    int32 m_iLane;
private:
    uint8 pad_1A0C[48];
public:
    // MNetworkEnable
    // MNetworkEncoder = qangle
    QAngle m_angTargeting1;
    // MNetworkEnable
    // MNetworkEncoder = qangle
    QAngle m_angTargeting2;
    // MNetworkEnable
    int32 m_nElectricBeamCasts;
private:
    uint8 pad_1A58[32];
public:
    CEntityIOOutput m_eventOnBossKilled;
    CEntityIOOutput m_eventOnPhase1End;
    CUtlSymbolLarge m_backdoorProtectionTrigger;
private:
    uint8 pad_1AD0[4];
public:
    // MNetworkEnable
    ETier3State_t m_eAliveState;
private:
    uint8 pad_1AD8[4];
public:
    // MNetworkEnable
    ETier3Phase_t m_ePhase;
private:
    uint8 pad_1AE0[40];
};