// MNetworkVarNames = int m_iLane
// MNetworkVarNames = EHANDLE m_hTargetedEnemy
// MNetworkVarNames = GameTime_t m_flFadeOutStart
// MNetworkVarNames = GameTime_t m_flFadeOutEnd
// MNetworkVarNames = GameTime_t m_flLastWeakpointHitTime
// MNetworkVarNames = Vector m_vecElectricBeamLookTarget
// MNetworkVarNames = int m_nElectricBeamCasts
class CNPC_Boss_Tier2 : public CAI_CitadelNPC
{
    uint8 pad_1A08[48];
public:
    Vector m_vecStartingPosition;
    // MNetworkEnable
    int32 m_iLane;
private:
    uint8 pad_1A48[8];
public:
    // MNetworkEnable
    CHandle<CBaseEntity> m_hTargetedEnemy;
    // MNetworkEnable
    GameTime_t m_flFadeOutStart;
    // MNetworkEnable
    GameTime_t m_flFadeOutEnd;
    // MNetworkEnable
    GameTime_t m_flLastWeakpointHitTime;
private:
    uint8 pad_1A60[32];
public:
    // MNetworkEnable
    // MNetworkEncoder = coord
    Vector m_vecElectricBeamLookTarget;
    // MNetworkEnable
    int32 m_nElectricBeamCasts;
private:
    uint8 pad_1A90[16];
public:
    CEntityIOOutput m_eventOnBossKilled;
private:
    uint8 pad_1AC8[160];
};