// MNetworkVarNames = int m_iLane
// MNetworkVarNames = EHANDLE m_hTargetedEnemy
// MNetworkVarNames = GameTime_t m_flFadeOutStart
// MNetworkVarNames = GameTime_t m_flFadeOutEnd
// MNetworkVarNames = GameTime_t m_flLastWeakpointHitTime
// MNetworkVarNames = Vector m_vecElectricBeamLookTarget
// MNetworkVarNames = int m_nElectricBeamCasts
class CNPC_Boss_Tier2 : public CAI_CitadelNPC
{
uint8 pad_1A08[48];
public:
Vector m_vecStartingPosition;
// MNetworkEnable
int32 m_iLane;
private:
uint8 pad_1A48[8];
public:
// MNetworkEnable
CHandle<CBaseEntity> m_hTargetedEnemy;
// MNetworkEnable
GameTime_t m_flFadeOutStart;
// MNetworkEnable
GameTime_t m_flFadeOutEnd;
// MNetworkEnable
GameTime_t m_flLastWeakpointHitTime;
private:
uint8 pad_1A60[32];
public:
// MNetworkEnable
// MNetworkEncoder = coord
Vector m_vecElectricBeamLookTarget;
// MNetworkEnable
int32 m_nElectricBeamCasts;
private:
uint8 pad_1A90[16];
public:
CEntityIOOutput m_eventOnBossKilled;
private:
uint8 pad_1AC8[160];
};