// MNetworkVarNames = bool m_bEnabled
class CLogicGameEventListener : public CLogicalEntity
{
    uint8 pad_04F0[16];
public:
    CEntityIOOutput m_OnEventFired;
    CUtlSymbolLarge m_iszGameEventName;
    CUtlSymbolLarge m_iszGameEventItem;
    // MNetworkEnable
    bool m_bEnabled;
    bool m_bStartDisabled;
};