// MNetworkVarNames = bool m_ bEnabled
class CLogicGameEventListener : public CLogicalEntity
{
uint8 pad_ 04A0[16];
public:
CEntityIOOutput m_ OnEventFired;
CUtlSymbolLarge m_ iszGameEventName;
CUtlSymbolLarge m_ iszGameEventItem;
// MNetworkEnable
bool m_ bEnabled;
bool m_ bStartDisabled;
};