// MNetworkVarNames = bool m_bEnabled
class CLogicGameEventListener : public CLogicalEntity
{
uint8 pad_04F0[16];
public:
CEntityIOOutput m_OnEventFired;
CUtlSymbolLarge m_iszGameEventName;
CUtlSymbolLarge m_iszGameEventItem;
// MNetworkEnable
bool m_bEnabled;
bool m_bStartDisabled;
};