class CLogicDistanceAutosave : public CLogicalEntity
{
public:
    CUtlSymbolLarge m_iszTargetEntity;
    float32 m_flDistanceToPlayer;
    bool m_bForceNewLevelUnit;
    bool m_bCheckCough;
    // MNotSaved = !!UNKNOWN!!
    bool m_bThinkDangerous;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flDangerousTime;
};