class CLogicDistanceAutosave : public CLogicalEntity
{
public:
CUtlSymbolLarge m_ iszTargetEntity;
float32 m_ flDistanceToPlayer;
bool m_ bForceNewLevelUnit;
bool m_ bCheckCough;
// MNotSaved = !!UNKNOWN!!
bool m_ bThinkDangerous;
// MNotSaved = !!UNKNOWN!!
float32 m_ flDangerousTime;
};