class CKeepUpright : public CPointEntity
{
uint8 pad_ 04A0[8];
public:
Vector m_ worldGoalAxis;
Vector m_ localTestAxis;
// MPhysPtr = !!UNKNOWN!!
IPhysicsMotionController* m_ pController;
CUtlSymbolLarge m_ nameAttach;
CHandle<CBaseEntity> m_ attachedObject;
float32 m_ angularLimit;
bool m_ bActive;
bool m_ bDampAllRotation;
};