class CKeepUpright : public CPointEntity
{
uint8 pad_04F0[8];
public:
Vector m_worldGoalAxis;
Vector m_localTestAxis;
private:
uint8 pad_0510[8];
public:
CUtlSymbolLarge m_nameAttach;
CHandle<CBaseEntity> m_attachedObject;
float32 m_angularLimit;
bool m_bActive;
bool m_bDampAllRotation;
};