class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName;
CUtlSymbolLarge m_iszHintTargetEntity;
CHandle<CBasePlayerPawn> m_hTargetPlayer;
};class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_iszName;
CUtlSymbolLarge m_iszHintTargetEntity;
CHandle<CBasePlayerPawn> m_hTargetPlayer;
};