class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_ iszName;
CUtlSymbolLarge m_ iszHintTargetEntity;
CHandle<CBasePlayerPawn> m_ hTargetPlayer;
};class CInstructorEventEntity : public CPointEntity
{
public:
CUtlSymbolLarge m_ iszName;
CUtlSymbolLarge m_ iszHintTargetEntity;
CHandle<CBasePlayerPawn> m_ hTargetPlayer;
};