class CInstancedSceneEntity : public CSceneEntity
{
public:
    CHandle<CBaseEntity> m_hOwner;
    bool m_bHadOwner;
    float32 m_flPostSpeakDelay;
    float32 m_flPreDelay;
    bool m_bIsBackground;
    bool m_bRemoveOnCompletion;
    CHandle<CBaseEntity> m_hTarget;
};