class CInstancedSceneEntity : public CSceneEntity
{
public:
CHandle<CBaseEntity> m_hOwner;
bool m_bHadOwner;
float32 m_flPostSpeakDelay;
float32 m_flPreDelay;
bool m_bIsBackground;
bool m_bRemoveOnCompletion;
CHandle<CBaseEntity> m_hTarget;
};