class CInstancedSceneEntity : public CSceneEntity
{
public:
CHandle<CBaseEntity> m_ hOwner;
bool m_ bHadOwner;
float32 m_ flPostSpeakDelay;
float32 m_ flPreDelay;
bool m_ bIsBackground;
bool m_ bRemoveOnCompletion;
CHandle<CBaseEntity> m_ hTarget;
};