// MNetworkVarNames = string_t m_worldName
// MNetworkVarNames = string_t m_layerName
// MNetworkVarNames = bool m_bWorldLayerVisible
// MNetworkVarNames = bool m_bEntitiesSpawned
class CInfoWorldLayer : public CBaseEntity
{
public:
    CEntityIOOutput m_pOutputOnEntitiesSpawned;
    // MNetworkEnable
    CUtlSymbolLarge m_worldName;
    // MNetworkEnable
    CUtlSymbolLarge m_layerName;
    // MNetworkEnable
    bool m_bWorldLayerVisible;
    // MNetworkEnable
    bool m_bEntitiesSpawned;
    bool m_bCreateAsChildSpawnGroup;
    uint32 m_hLayerSpawnGroup;
};