// MNetworkVarNames = string_t m_worldName
// MNetworkVarNames = string_t m_layerName
// MNetworkVarNames = bool m_bWorldLayerVisible
// MNetworkVarNames = bool m_bEntitiesSpawned
class CInfoWorldLayer : public CBaseEntity
{
public:
CEntityIOOutput m_pOutputOnEntitiesSpawned;
// MNetworkEnable
CUtlSymbolLarge m_worldName;
// MNetworkEnable
CUtlSymbolLarge m_layerName;
// MNetworkEnable
bool m_bWorldLayerVisible;
// MNetworkEnable
bool m_bEntitiesSpawned;
bool m_bCreateAsChildSpawnGroup;
uint32 m_hLayerSpawnGroup;
};