class CInfoTeamSpawn : public CServerOnlyPointEntity
{
public:
bool m_ bIntroSpawn;
int32 m_ iLaneNum;
CUtlSymbolLarge m_ strGroupTag;
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_ hAssignedPlayer;
};class CInfoTeamSpawn : public CServerOnlyPointEntity
{
public:
bool m_ bIntroSpawn;
int32 m_ iLaneNum;
CUtlSymbolLarge m_ strGroupTag;
// MNotSaved = !!UNKNOWN!!
CHandle<CBaseEntity> m_ hAssignedPlayer;
};