class CInfoTeamSpawn : public CServerOnlyPointEntity
{
public:
bool m_bIntroSpawn;
int32 m_iLaneNum;
CUtlSymbolLarge m_strGroupTag;
CHandle<CBaseEntity> m_hAssignedPlayer;
};class CInfoTeamSpawn : public CServerOnlyPointEntity
{
public:
bool m_bIntroSpawn;
int32 m_iLaneNum;
CUtlSymbolLarge m_strGroupTag;
CHandle<CBaseEntity> m_hAssignedPlayer;
};