class CInfoDynamicShadowHint : public CPointEntity
{
public:
bool m_ bDisabled;
float32 m_ flRange;
int32 m_ nImportance;
int32 m_ nLightChoice;
CHandle<CBaseEntity> m_ hLight;
};class CInfoDynamicShadowHint : public CPointEntity
{
public:
bool m_ bDisabled;
float32 m_ flRange;
int32 m_ nImportance;
int32 m_ nLightChoice;
CHandle<CBaseEntity> m_ hLight;
};