class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_ OnPlayerInZone;
CEntityIOOutput m_ OnPlayerOutZone;
CEntityOutputTemplate<int32> m_ PlayersInCount;
CEntityOutputTemplate<int32> m_ PlayersOutCount;
};class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_ OnPlayerInZone;
CEntityIOOutput m_ OnPlayerOutZone;
CEntityOutputTemplate<int32> m_ PlayersInCount;
CEntityOutputTemplate<int32> m_ PlayersOutCount;
};