class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_OnPlayerInZone;
CEntityIOOutput m_OnPlayerOutZone;
CEntityOutputTemplate<int32> m_PlayersInCount;
CEntityOutputTemplate<int32> m_PlayersOutCount;
};class CGamePlayerZone : public CRuleBrushEntity
{
public:
CEntityIOOutput m_OnPlayerInZone;
CEntityIOOutput m_OnPlayerOutZone;
CEntityOutputTemplate<int32> m_PlayersInCount;
CEntityOutputTemplate<int32> m_PlayersOutCount;
};