class CGameGibManager : public CBaseEntity
{
uint8 pad_ 04A0[24];
public:
bool m_ bAllowNewGibs;
// MNotSaved = !!UNKNOWN!!
int32 m_ iCurrentMaxPieces;
int32 m_ iMaxPieces;
// MNotSaved = !!UNKNOWN!!
int32 m_ iLastFrame;
};