class CGameGibManager : public CBaseEntity
{
uint8 pad_04F0[24];
public:
bool m_bAllowNewGibs;
int32 m_iCurrentMaxPieces;
int32 m_iMaxPieces;
int32 m_iLastFrame;
};class CGameGibManager : public CBaseEntity
{
uint8 pad_04F0[24];
public:
bool m_bAllowNewGibs;
int32 m_iCurrentMaxPieces;
int32 m_iMaxPieces;
int32 m_iLastFrame;
};