class CGameGibManager : public CBaseEntity
{
    uint8 pad_04A0[24];
public:
    bool m_bAllowNewGibs;
    // MNotSaved = !!UNKNOWN!!
    int32 m_iCurrentMaxPieces;
    int32 m_iMaxPieces;
    // MNotSaved = !!UNKNOWN!!
    int32 m_iLastFrame;
};