class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_ iszEnemyName;
float32 m_ flRadius;
float32 m_ flOuterRadius;
int32 m_ nMaxSquadmatesPerEnemy;
CUtlSymbolLarge m_ iszPlayerName;
};class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_ iszEnemyName;
float32 m_ flRadius;
float32 m_ flOuterRadius;
int32 m_ nMaxSquadmatesPerEnemy;
CUtlSymbolLarge m_ iszPlayerName;
};