class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_iszEnemyName;
float32 m_flRadius;
float32 m_flOuterRadius;
int32 m_nMaxSquadmatesPerEnemy;
CUtlSymbolLarge m_iszPlayerName;
};class CFilterEnemy : public CBaseFilter
{
public:
CUtlSymbolLarge m_iszEnemyName;
float32 m_flRadius;
float32 m_flOuterRadius;
int32 m_nMaxSquadmatesPerEnemy;
CUtlSymbolLarge m_iszPlayerName;
};