// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = bool m_bActive
// MNetworkVarNames = Vector m_vBoxMins
// MNetworkVarNames = Vector m_vBoxMaxs
// MNetworkVarNames = bool m_bStartDisabled
// MNetworkVarNames = int m_nShape
// MNetworkVarNames = float m_fWindSpeedMultiplier
// MNetworkVarNames = float m_fWindTurbulenceMultiplier
// MNetworkVarNames = float m_fWindSpeedVariationMultiplier
// MNetworkVarNames = float m_fWindDirectionVariationMultiplier
class CEnvWindVolume : public CBaseEntity
{
public:
// MNetworkEnable
bool m_bActive;
// MNetworkEnable
Vector m_vBoxMins;
// MNetworkEnable
Vector m_vBoxMaxs;
// MNetworkEnable
bool m_bStartDisabled;
// MNetworkEnable
int32 m_nShape;
// MNetworkEnable
float32 m_fWindSpeedMultiplier;
// MNetworkEnable
float32 m_fWindTurbulenceMultiplier;
// MNetworkEnable
float32 m_fWindSpeedVariationMultiplier;
// MNetworkEnable
float32 m_fWindDirectionVariationMultiplier;
};